So I’m making a 'mech game, and I just have a quick question on keeping the polys down. Here is what i’ve made so far for the current mech.
Anyways. Instead of making so many loop cuts to add in detail and increasing polys on the whole piece, can I just make it out of several pieces to keep the overall polys down? Like make the cockpit seperately and then just push it into the other geometry where I want it? That way the main torso piece can be a low number of polys, and I can just a high poly count on areas that need it? I will be using unreal engine 4 if that makes any difference. This isn’t the final piece or anything, just messing around for a few hours before bed. Thoughts? Advice? Tips? And if anyone is a battletech fan, you’ll know what mech this is