Hi, I have a question for an experienced blenderer.
In the material buttons panel, in the “Links and Pipeline” window, there are two buttons, one that says “OB,” and one that says “ME.” Apparently, these two buttons allow you to link a particular material to either an object or its mesh. Through some experimenting with the OOPS outliner, I have discovered that it is actually possible to assign two completely different materials to an object, one to the object, and one to the object’s mesh.
What is the purpose for this? What is the difference between assigning a material to an object or its mesh? I always link a material to the mesh, and its not necessary that I know what the other option does, but I was curious.
Thanks in advance for any help.