Hello im just begining with blender and im making a building that should be in a game engine.
because im trying to save some polycount i filled space between windows from top to down
and and its unconnected to vertices in red circles. my question is if its badly done or could make some mess and i should make two planes from it or its ok
i have experience with bsp map editors for quake 3 and HL2 and this is something completely different
thanks in advance