Question about Minecraft?

Check out this here vid:

Somewhere in the middle, the bridge and the house collapse. I would like to know how to create that effect.

I know you can do it using physics simulations and by enabling rigid body physics on the blocks, but the problem is this: how do I sort of “isolate” it?

Using jmc2obj to import a Minecraft world into blender, I can get the whole world in there, but then I would have to import the world as a block for each object, which is just too big. I can separate the blocks from the world import by selecting them and separating them from the mesh, but that’s too time consuming and not really convenient.

Is there a simpler way to do it?

Awesome work man! <3

@Jopie271
lol, he didn’t make it, he’s asking for help :slight_smile:

Anyway, I think the answer is pretty much no. I would import with all the blocks separated, set up the physics for one then duplicate that across all the objects(so you don’t have to do it for all the blocks). I believe you can do this through the space bar menu under “Copy Game Physics To Selected”. Hope that helps slightly :smiley: