Check out this here vid:
Somewhere in the middle, the bridge and the house collapse. I would like to know how to create that effect.
I know you can do it using physics simulations and by enabling rigid body physics on the blocks, but the problem is this: how do I sort of “isolate” it?
Using jmc2obj to import a Minecraft world into blender, I can get the whole world in there, but then I would have to import the world as a block for each object, which is just too big. I can separate the blocks from the world import by selecting them and separating them from the mesh, but that’s too time consuming and not really convenient.
Is there a simpler way to do it?