I wish to remain in curve mode for my purposes here.
-If I have the edges and two vertices from two separate NURBS surfaces touching each other, how may I join the four separate vertices to two? May I join the two separate touching NURBS edges to form one?
-I know how to do surface folding, via a common edge, in mesh mode, by changing the cursor position and the handle position. Can I do NURBS surface folding in curve mode in the same way, after joining? I know that I can achieve it before joining.
-I am trying to do object hierarchy by using <ctrl> + <p> and <alt> + <p>. I know that that the empty object that you set is just an empty 3D axis object (at least so I think).
-I can get a NURBS surface object that I have parented to the Plain axes to be show as a child object on the object hierarchy view. What’s wrong here?
However even though I select the [keep transform] object, the sub-object is changed.
-How do I enable parenting without the child object moving at all?
-Even maybe in a way that Java3D will recognise via it’s main tree Node classes, Shape3D, Group, SharedGroup or TransformGroup? Does anyone know that if Java is set up to load from a recognised format, it will put hierarchy objects into these classes as groups by default?