Is there a way to pause the motion actuator for a few seconds? Sounds dumb but here me out, please.
See, I’m trying to simulate size and weight with my character’s walk-cycle. The character is a giant that moves rather slow and with every footstep it makes, it pauses for a second. And with that split second, I’m implementing a camera shake effect to simulate its size and weight. The walk-cycle is fine, but when I add the motion actuator, no matter how low the variable, the giant slides instead stomps. Is there a way to have the motion actuator pause every few seconds? I’ll post my blend to show you what I’m talking about.
you could, in the armature animation, make him move backwards at the same speed as he moves forwards, thus causing him to stay in one place. the collision bounds would be moving forwards at a constant speed, and it might take some work to get the timing right, so this is probably just a last-ditch fallback option.
Wow, your screenshot that you put in the screenshot thread does this model an injustice! It’s much more awesome than even what it looked like there and it was already great from the screenshot.
You see, I can’t really draw too well, so I try to refrain from texture making - I think that’s a bad thing huh? lol
Sorry for double post, but I think you can use an empty to control his actual movement and then have a property controller tell the empty to stop moving forward whenever the armature is at a certain frame of animation.