Question about Motion.

Is there a way to pause the motion actuator for a few seconds? Sounds dumb but here me out, please.

See, I’m trying to simulate size and weight with my character’s walk-cycle. The character is a giant that moves rather slow and with every footstep it makes, it pauses for a second. And with that split second, I’m implementing a camera shake effect to simulate its size and weight. The walk-cycle is fine, but when I add the motion actuator, no matter how low the variable, the giant slides instead stomps. Is there a way to have the motion actuator pause every few seconds? I’ll post my blend to show you what I’m talking about.

I’d like the .blend …
could be something with force, if you have that applied, he wout keep gliding forward whether he walked or not.

Please past .blend and I’ll be happy to help.

You can use Timer properties…

you could, in the armature animation, make him move backwards at the same speed as he moves forwards, thus causing him to stay in one place. the collision bounds would be moving forwards at a constant speed, and it might take some work to get the timing right, so this is probably just a last-ditch fallback option.

Use d loc.

Sorry for the late reply.

Here’s the .blend file:
http://savefile.com/files/470755

See whenever its foot is planted on the ground, I need the motion actuator to pause for a second and then resume.

Ya, here’s the problem. To make your character move forward, you are applying a dloc force. Stay tuned for updates…

here it is (I think)

add property - timer called shaketime with value of 0.00

always-------------------and----------------------action(walk) [leave this the same]

property(shaketime)------------and---------------motion(dloc) +0.05 local
interval 0.00 to 1.10

property(shaketime)---------------and----------property(shaketime) assign 0.00
interval 1.10 to 2.10

that should do it!
nice model you got there, by the way!

Pymedia for motion velocity. http://sourceforge.net/project/showfiles.php?group_id=86491
Check documentation on base blender site.

Thanks guys. I might be able to work with this.

Wow, your screenshot that you put in the screenshot thread does this model an injustice! It’s much more awesome than even what it looked like there and it was already great from the screenshot.

You see, I can’t really draw too well, so I try to refrain from texture making - I think that’s a bad thing huh? lol

Sorry for double post, but I think you can use an empty to control his actual movement and then have a property controller tell the empty to stop moving forward whenever the armature is at a certain frame of animation.