I was trying some months ago to obtain a voronoi 3D from an initial set of points by using externally the qvoronoi program but i haven’t seen that the noise module already have the voronoi function.:o

So now i’m thinking about scripting a voronoi 3D from a list of vertex but i don’t really know how to do that. And does this function already sorts the list of vertex (the second printed, right??) in order to be used as new mesh vertex? or maybe it takes some aditional things to proceed?

Does anybody already have worked on that stuff? It would be really helpful for me. Because i have already looked into the A.N.T landscape generator for its use of the voronoi() but i can’t really see the point.