Question about Parenting / Constraining Objects to Vertex Group or Poly face in Blender 2.8

Hey guys,

I have a quick question about parenting / constraining object to vertex group / poly face.

Basically what I’m trying to do here is to parent a locator to the hand of the character with position and rotation values, and later on I can parent any object to it.

There’s a tool named “Point on Poly” that I’ve been using in Maya ( see ref below )

I have tried “Copy Location” & “Copy Rotation” constraint in Blender 2.8.

However, it has issues with the rotation, when the character start spinning around.

I’m not sure if this is a known bug with gimbal lock or XYZ Euler setting issue.
Please let me if there’s another way to do this.

Thanks,
SW

tank you! :grinning: tutorial?