I have three questions;
First I’m working on a project that has some what of a minimum for the amount of polys used is there a way that I can keep track/count of how many polys are being used on the current project?
Second; How do I join, bound, etc. the polys to reduce there number? I have tried the “join mesh” but it has a minimal effect.
Third; Is there a way to work with the vertices so I can close open areas, so that say a 6 sided cube is a 6 sided cube and not 5 or 4 sided. I’m looking for a way to flip, rotate, or manually move them to close open places.
I know the are very big questions but I have not found any of them answered in the manual or any where else.
Top right on Blender window there are Ve: Fa: they tell vertices and faces currently shown when in Object Mode, and of current object in EditMode
They show only visible, so hidden layers are not counted.
By joining you can at most remove double vertices and double faces, that’s all, and can indeed be minimal.
you can use the ‘decimator’ slider. this merges faces and vertices very efficiently.
Do not exaggerate or yor model will loose its shape.
Select 3 or four vertices, F KEY makes a face
Not so big And they are answered on the Manual, but don’t worry, we’re here for answering