I have a question about 3d modeling.
I have ZERO experience in 3d imaging, modeling…none!
However, what I’d like to know (if possible) is how difficult is it to take a pre-existing 3d model and reduce the poly count?
I’m using a little Steam game called Table Top Simulator and it can allow only certain size of OBJ files. Most 3d models I see online are quite large and I’d like to reduce those images for personal use.
Hopefully the link here shows exactly what I’m trying to accomplish. This person has themselves found online 3d models from various sites and reduced the poly count using 3D Studio Max.
I’ve heard Blender is more user friendly?
Anyways, if someone can push me in the right direction on how to reduced existing 3d models I would greatly appreciate it. I know this isn’t a simple “follow this one tutorial and you’re done”, but I’d like to know what I’m getting myself into before I jump in (this is for personal game use only and nothing something I’m devoting a lot of time to…but, I do find the urge to learn much!)
Thanks to anyone that can help.
i think the Simplify modifier will do what you want. Just a suggestion to try.
Blender user friendly? That depends on what you consider a friend. :rolleyes:
Thanks for the suggestion Anthony
I’ve done some reading and it seems like the decimate modifier is what I’d need to reduce the polygon count.
Trying to look for a video tutorial on how to do that
Honesty, the only way blender is more user friendly is that’s it’s free.
If you just learn the very basics of modeling you should be able to do it in no time though. You can indeed use the decimate modifier, but it’s not necessarily the best, this video should help you out I think : https://www.youtube.com/watch?v=ttU6Gz1W0Xw
Also if the model has some animations ur gonna want to watch out what you delete
If the size the model takes is what you want to change you might also want to take a look at the size of your maps (diffuse, normal…), images also take alot of space.
Hope it helps and good luck