Hello all, I have some questions about character movement within the Blender Game Engine in real-time. First of all, I want to give you a short overview. I have a rigged character that can assume diverse pose’s. I also created animation which I am playing in the game engine if a corresponding event occured by using python. Because I want to try to execute the movements dynamically, I want to know which possible solutions Blender supports. In detail, if I want to execute the movement on base of sensor values. For example 4 weighing sensors (left top right and back). If the left character shows 40kg the person should rotate strong to the left, if the sensor only shows 20kg, the character should only rotate a little to the left. What I not want is the capturing of different animations a play them if an event occurs. Which techniques Blender supports to execute the movements in real-time? Do you have any tutorials or key words which will help me? Thanks in advance!
What do you mean with “rotate strong”?
Do you mean it rotates fast = constantly rotating?
or
Do you mean it turns until it faces into a specific direction = like a scale?
Your second assumption was correct. What I wanted to tell you is, that the character should take a target position corresponding to the current motion (sensor) values. My goal is a real-time movement like it is shown in the following youtube video “Blender 2.59 Real-Time Robot Arm Test”
.
If it is possible, I would prefer an implementation without defined animation.
No ideas ?
If anybody knows if it is possible to move a bone(by using IK) to a defined position by using python in the Game Engine I would be very happy if you can give me a short sample or a link.
Also references to tutorials would be pretty nice.