Correct me if I’m wrong, but this is my current understanding of samples.
Samples are the number of light particles that are bounced off an object or a scene. More samples, more light bouncing around, better quality. In the simplest form, that’s what samples are? Correct?
Now down to my question: How high can samples get before they are limited by pixel size?
How many samples do I need to have before my computer monitor cannot display them due to them being smaller then the pixels on my screen?
I’m not talking about the point where my eye can’t tell the difference anymore (although it would be nice to know just for reference), I just want the ceiling where my computer monitor can’t display them because they are too small.
Any help would be nice, thanks.