I have a question about creating seams. I’m a newer Blender user (who is now completely hooked, btw). To my understanding, seams are just an outline around a particular section of a model which Blender then ‘carves’ around to create distinctions in the UV Map image (sorry if some of my terminology is off). Here’s where I’ve had problems - when seaming simpler areas where the outlining points aren’t all interconnected, seaming works very easily. However, if the points on one side of a seamed section are connected to the points on, for example, the opposite side, Blender wants to seam those connections, essentially reducing my 1 seamed area into 4, 5 or more small seams. This is, of course, more frustrating on higher-poly models. :o I may end up with 90% of the seamed section intact, with lots of little triangles treated as seperate seams. Let me know if I can include a couple images to show what I mean, but I figured those with more experience would know what I was talking about.
So is there anyway to ‘unselect’ certain seams, or any other way to keep a larger area intact? It makes texturing much more tedious.