I am trying to use the papagayo script on a face I have (ludwigs), and the script wants shape keys. Like when you create a shape key in edit mode, with a vertice in one spot in one shape key, and in another spot in another shape key. You can then use the slider to change blend them together. Here are some screenshots.
Notice the shape key is basis, and the plane is square, with one vertice selected in edit mode.
Now notice that it is key 1, and the vertice is moved. The slider is at 1.0, and at 0.0 the shape is at Basis. When you have the slider at 0.5 it looks like this.
Also, notice that it is in object mode, as it won’t work in edit mode for the slider.
In this one, notice that you can do sliders in action window, and if I had another key of another vertice moving, you could mix and match them to make different shapes on the object.
Now here is the question.
I don’t want to edit the vertices of the whole face, and just want to use armatures to move the mouth where I want it. I don’t want to create shapes in edit mode, and want to use bones in pose mode to make the shapes. How would I do this, but make the shapes show up in the OBJECTS action window, NOT the ARMATURES?
I want to get shape keys by posing the plane with armatures, which in turn deform the object. I then want to go into EDIT MODE on the OBJECT WITH the deformation I just made with the armatures, NOT go back to the shape it was modelled in. E. G.> If I deformed the plane like in key 1 with armatures, then went into edit mode on the plane, I would be looking back at the square, and when I go back into edit mode, it would look like in key 1. I want to be looking at the deformed plane in edit mode, without making the deformed plane in edit mode, but with armatures.
I hope I have supplied enough information, and I hope that there is someone out there willing (or able) to supply an answer. I would also like to know how the orange guys did lipsyncing, if it is easier than my way. Thanks!