In a tutorial for Blender 2.55, the presenter said that Shape Keys and non-applied Subsurface modifiers don’t mix well, that the resulting animation could be unpredictable.
However, I did a few tests, some with armatures, others with shape keys, and the resulting rendered animations seem to be exactly what I expected.
So, my question is:
Has this restriction (don’t mix shape keys with non-applied subsurface modifiers) been changed in recent releases?
I checked the release notes and the wiki, but didn’t see any mention of this.