In relation to a previous post about a game character that I posted, I’d like to ask for some help in terms of how to snap the character perfectly in the center and make sure he steps on the floor.
Furthermore, how do I make sure that the character’s position and size is retained in different software packages like Maya, for instance?
I suppose these are basic questions, however, I am really not into measurements and positioning, so I’d highly appreciate your insight.
I think you just need to make sure that the Origin point is under character’s feet, where they would touch the ground. Then you can clear transforms in Object > Clear > Location, Rotation to put the object at World Center (I’ve no idea if it’s actually necessary for export).
Regarding character size, Scale should probably be Applied or Cleared as well. You can see the dimensions in the N-panel. Make sure that Scale is (1,1,1) and the size is correct.
I don’t know what I’m doing wrong but I got no result. Here I’ve got a measurement tool and this is what happens:
At least as I can see it the bottom face does not sit on the floor; it penetrates through it, which is something I’d like to fix cause this will be my reference point in terms of properly positioning my character. Any ideas what I’m doing incorrectly?
Hmmm, I’m not sure what exactly you’re doing, sorry.
Where’s this tool comes from, what exactly did you do and what you were expecting to see?
From what I see The Origin seems to be at the bottom face as one would expect in the context. Alt+G and it should snap to World Center.
It was just a matter of putting a zero on the Z axis from the transform menu. Thanks for help