question about splitting

Hello ther this is my first post on this forum.
First I’d like to ask about how can I split a cube into planes, it is necessary for me because I don’t want do redraw all the project
Second Is there a way to cut a square ina a plane ( i want to create windows in my building)
Third. When I add some textures by F6 and F5 sth like that when I turn on textured view there are no textures only some colors. I know that if I’ll render the image it’ll look ok but I need to make a walkthrough for my school so the textures are needed as you can see.
Fourth. Do you remember duke nukem 3d?? There were some babes in one level (striptease <don’t know how does it write> club) So the point is that those were just moving pictures and they were always face towards the player, I want to make a similar thing but those would be planes with a picture of for example My headteacher or my PO (defending knowledge in polish przysposobienie obronne) teacher
That’s all for now.
Thanks for all. Write here or send me an e-mail on [email protected]

Welcome to Elysiun!

First, select the face and hit the Y key and confirm the popup. This will cut the face out.

A simple way to do it is select all the verts of the plane. Hit E to extrude (select Region from the popup), but then hit the RMB (right mouse button) to leave it where it is. Hit S to scale. Make that square smaller. When it is the desired size, hit X (the list of delete functions) and select Faces from the list. This will leave you with a big square with a little one cut out of it.

Textures will only show like that when they are UV mapped. Here is a great video tutorial on LSCM UV mapping:

There are also a ton of other UV tutorials around. Just do a search here on the forum.

This is a little more complex. Select the plane and go into the object buttons (F7). Turn on the Axis button. All this does is show you the local axis of the selected object (is the plane in this case). Make sure to name objects in your scenes (can be done in edit buttons (F9) in the two fields at the top of the Link and Material panel). That makes things a LOT easier. Back in the object buttons, over to the right, there is a panel called constraints. Click the Add Constraint button. From the list, you want to click Track To. In the OB field, you put the name of the object you want to track (I guess the camera in this one?). Now is where the axis come in handy. The buttons at the bottom there with the Xs, Ys, and Zs. This means the axis that will point towards the tracked object. On mine, by default, it is Z (-Z will just flip it around). Up is which axis points up, which is Y for me.

I hope this helps. If I was unclear about anything, just ask! :slight_smile: