I’m sure this question was asked before, but I can’t find the right words for Google.
I’ve rotated my mesh in a way where the AXIS is not aligned with the model. Like this:
So when I try to scale my cuts using S and afterwards either X, Y, or Z, the scaling is off since the axis is rotated. In fact, instead of the cuts sliding along the mesh, they deform the model.
Is there way I can straighten the Axis Arrows based on the geometry of the mesh? Hope I made sense, I could try explaining better if I didn’t. Thanks!