I’m trying to adjust the Better Collada Exporter script in order to produce DAE files that more closely align with a DAE that’s output from 3DS Max, in order to use Blender to make ships for the recently released Homeworld: Remastered (thread over on Gearbox’s forums where I’m trying to figure this out).
But I’m running into a problem with “mesh.name.” No matter what, it appends “.001” (sometimes .002, or .003, etc) to the name string, even though the mesh object doesn’t have that in the name, and there are no other objects with the same name in the scene. As far as I can tell, there’s nothing in the script itself that is adding these numbers. Is there something in the object data block that is adding the number? And is there a way to pull the mesh name without having the number appended?