Hi to all,
I am using a node setup to paint 4 textures on an object.
Question1:
Is there a way to fix the stretched faces so that the textures appear correctly on all faces?
Question 2:
How can i add normal, AO, and specular maps on the nodes setup so all textures painted appear with all these…
This is the simplified .blend file
vPaint.blend (5.86 MB)
*Sorry for bad English:)!