Question about vertex paint with multiple textures (material nodes setup).

Hi to all,

I am using a node setup to paint 4 textures on an object.

Question1:

Is there a way to fix the stretched faces so that the textures appear correctly on all faces?

Question 2:

How can i add normal, AO, and specular maps on the nodes setup so all textures painted appear with all these…

This is the simplified .blend file

vPaint.blend (5.86 MB)

*Sorry for bad English:)!

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