After seeing that cool ocean wave animation that was posted recently, I’ve been fooling around with the wave effect more, and this led to a question:
I notice that you can assign X and Y coordinates for the position where the waves originate. I’m starting to doubt that this is possible, but is there any way to keyframe those coordinates? I was thinking that such an ability would be mighty handy for moving things through the water in animation if it were. Thanks in advance for any info.
I don’t think that can be done, animating the x,y cords for the wave effect that is. For what I think you’re thinking about it would be easier to use RelativeVertex keys.