Question: after the mesh?

Hi everyone,

This is my first post in the forum and I am kind of new to 3D modeling. I finished the mesh for my first low polygon, female character and I have a small workflow question. Oh, and I am modeling the character with the intention of exporting it to Unity3D if it matters.

Is it better to continue next with texturing or should I rig the skeleton first? Or does it matter at all?

I started scratching my head over this question because I want to develop a decent workflow from the start where I catch potential problems as early as possible. Sadly, Google and YouTube failed me when I was looking for workflow information.

Thanks for reading my question :slight_smile:

i would rig it first, because if you have to change any geometry it will destroy your UV coordinates.