I’m creating objects to populate a variety of scenes. I’d like to be able to create for example a crate, and then be able to reuse it in different settings. This has brought about two problems.
- To preview my objects, I like to have a standard camera/lighting/ground plane setup. Some AO, an area lamp with a nice shadow, etc. But I don’t want to have to set this up over and over for each object that I model. I thought of using Append with the Link option, but it seems with Append I can only get the objects, and none of the world/render settings (AO, Render Size, etc).
So ideally I have 2 files: one has my preview setup, with a ground plane, light, camera, render settings as I like them (call this file PSETUP). The second file is a model I have just created (MODEL). I would like to import PSETUP, including AO, Render Options and Objects, into MODEL. And to establish a Link relationship, so whenever I update PSETUP, all my models will switch to having that same previewing environment. Is this possible? If not, what is the closest approximation?
- Since I’m importing objects into different scenes, I’m having trouble standardizing the sizes, since as I model I will zoom in and out on the grid, resize things a little, etc. Is there any way to make an object a certain size in blender units? For example I usually assume that 1 BUnit = 1M (to be compatible with physics stuff). Is there an easy way to resize my model of a crate so that one of its dimensions (say height) is exactly 1 Blender Unit?