Question: Collections Hierarchy

I’ve been promising myself I would start to learn blender, but I kept putting it off for years. Now I’m diving in head first, and this is my first question.


I’m following this tutorial and have tried several times to create the arm the same way this tut says. As the attachment shows, Grant’s hierarchy isn’t the same as mine, even tho I follow the steps faithfully just as he does. Question: Is there a way to set up the hierarchy on my art the same way his is set up, and what am I missing here? Thanks :slight_smile:

Maybe I’m missing something but from what can be seen in the screenshot “monster” Collection looks the same…? With the exception of Cube.015 which supposed to have a modifier of some kind…

I see what you’re saying, so the question begs, how come his forearm and hand rotate as one solid piece from one pivot point while mine rotates on six different pivot points? I know its not all that important overall, but it makes me wonder what I’m missing. BTW, this is being done in Blender 3.0, not 2.8

Please don’t take this the wrong way, but I’ve been working in Lwave for years and I’m used to working with hierarchies. Its possible to designate each pivot point with a place in a hierarchy so that all of the children obey the parent. I"m wondering, is it possible to do this in Blender as well?? thanks

It sounds like your Pivot Point is set to Individual Origins (right in the middle of the top bar between Orientation and Snapping). You can set it to anything else.

It is possible to parent objects to a parent (Object > Parent or Ctrl+P) - note however, that it will change the way hierarchy is represented in the Outliner accordingly.

OK, I got it. Thanks. So that means, I could change the pivot point to 3D cursor, which would make it possible for me to pivot the whole forearm as one unit. I’m guessing that’s what Grant did.

OK, Grant said he was using “median point”, which explains what happened. I’m pretty sure he mentioned it earlier, but I’m just now understanding what it means and why. Blender is sooooo different from Lightwave. Its gonna take some time to get used to all the different controls and settings that Blender has. Its quite amazing if I may say so. I’m just sorry I didn’t jump ship earlier.

It may be confusing at first, but you’ll get the hang of it with a little practice =) Especially since from 2.8 and onward UI became so much more user-friendly.
Stick around the community as well, there’s a lot that can be learned from friendly people here in Support section - usual questions range from “my cat walked on keyboard and now I can’t find the default cube” to more advanced.

Have fun and good luck!

LOL! Thanks StrayBillie, I appreciate your spirit. You might be interested to know, my youngest son, ( I have three) got into blender not long after I began to use Lwave. Now he’s an accomplished artist/animator and here I am just learning Blender. The only real blessing in this is, I’m used to working in 3d. All I have to do is learn the enviornment, which is impressive. I dare say, Blender is a much deeper program, so I’m excited about finally getting started. And you’re absolutely right. The main reason why I put this off was because if the UI, which was just so frustrating for me. I never could get used to the right mouse button thing. If yu wanna see some of my Lwave work, feel free to visit www.jimiclaybrooks.com or look me up on Youtube. I have quite a bit of work there as well. Take care and thanks again. Peace