I have a question about the activate the physic on blender game engine, I have followed the video tutorial for setting up the activator and animate it the same with the bullet, but the main issue is the video mentioned the activator can’t be “static” need to be “Rigid Body” but when i switch it to rigid body, the animation is not playing , it fully driven by Physic gravity. does anyone know what’s going on.
this is a question for the support section. you are unlikely to find an answer in this section which is mostly about artistic considerations and topology and such.
Moved from “Artwork > Focused Critique” to “Support > Particles and Physics Simulations”