If im creating water as an animation to make it move around etc etc, when I start it as a game, would the water automatically move through my key frames as a moving animation or would it be a single still image?
I cannot check because everytime I run the game, it freezes :eek:
The “Ipo” object actuator will, when connected to an Always actuator, play any IPOs supported by the game engine. These include location, orientation and scale. The Shape Action actuator allows for shape key animation in the GE.
Water simulation is NOT supported. Pretty much anything else is, though.