Hi everyone, this is my first post and I’m new to blender as well so go easy on me, these forums have been a great help thus far and has answered a lot of my questions without even needing to post anything. I did the best I could to find out if someone else already posted a question like this first but could not find it, so here goes…
I am trying to make a simple character model for a video game. I had the head done in one file and the body in another file and now I want to join them together at the neck. So I did an append and brought the body and head together in one file. So now I have two seperate objects, the head and the body in my outliner pane.
As far as I’ve learned thus far, meshes that i want to connect by vertices or rather “merge” must be part of the same object if i’m not mistaken?
so my question is, if i put everything together into one object, is that a bad thing when it comes to animation, texturing, and whatever else comes my way?
I haven’t gotten that far yet and I don’t want to make the next leap of work and find out I’m doing it all wrong. cause i don’t think there would be a way to take them apart in seperate objects once i have them all hooked together later?
thanks guys, I hope my question was clear enough.