So i found someone who modeled some fantastic looking hair, but it was in Maya. He appeared to use a method like particles with each strand appearing as a plane with a hair texture on it.
Although, what i don’t understand is; when he combed the hair, the mesh kind of followed along with it. Kind of like a lattice modifier or as if each hair particle was a curve, and the object was following it.
I’ve always been horrible at understanding particle anything in blender. So i hope i’m illustrating this well.
Here’s the video, and i’m wondering about is around 3 minutes and 30 seconds into the video.
Overall question, can i make a plane texture follow the curve of a hair particle?
Thanks in advance!