1.So i haven’t touched subsurface scattering yet it is used mostly for skins etc to show light passing through?. Anyway was wondering whether it effect would show up in a game engine like unity 3d. Ie does it get saved on the uv,texture map.
- Sometimes when i’m texturing uvs the mesh will just go black and nothing i try allows me to paint to it anymore. Is this a bug is there a way to avoid it happening or to solve it when it does occur.