Hi everyone,
I’m trying to find the most optimized way of building a 3D mobile game before I start working on a project I’ve been preparing.
I’m a programmer and a great Unity developer, but I do not have the resources to employ a good artist at the moment, so I will try to prepare everything myself.
I have little to medium knowledge of Blender, I modeled, textured, rigged and animated some characters and some environments in the past and the result was great.
What I’m trying to find out is, what do you guys think of creating an entire environment (or at least big sections of it) as a single mesh, that has a single texture map.
Searching the forums I found a post by a designer of Subway Surfers from SYBO Games in which he states that
The environment was modelled liniar and then bended in game by a vertex shader that our programmer(Peter Bruun-Rasmussen) made. The entire environment used 1 1024 map and 1 512 map.
[INDENT=7]source: JGcount - http://polycount.com/discussion/99685/game-subway-surfers[/INDENT]
This post was made in 2012 and the user seems to be inactive nowadays, but to me it sounded very efficient.
Did anyone try something like this? If yes, please let me know what are your thoughts on this method and if you have any tips.
Most importantly, nowadays, is it worth the added effort (to the usual way of creating assets) for a game with graphical requirements such as Subway Surfers?
Thank you for your time,
Laurentiu