Question.

I need to have a game change scenes after a set amount of objects touch another object, I know I can do that with just one object set to touch, but what if I don’t want it to change scenes till…20 of that object has touched the other one. Any ideas of what to do?

Thanks,
Wright.

edit:
Well i’ve made a little progress, I set the boxes up to send a message to an empty. So now everytime a box hits the object the number goes up. Now my only problem is using that number. I tried doing doing a property that would be Equal to to the number I need, but it doesn’t do anything.

Edit:
Your not gonna believe this, the problem was my value. I was feeling brave so for no reason at all I copied the exact number of the property. Which at teh time was 3.000000 That’s right, the 6 zeros made the difference…I can’t do any other amount of zero’s either, anyone know how to change that?

I’m not sure that I understood you problem, but how about changing the property type to “int”?

you can use the property actuator to copy one property to another… and use properties set to int as in integer…

You set it up so that the object that gets hit has a collision sensor that is connected to a property sensor that adds 1 to the property of the empty or whatevevr that is going to add stuff in…

then on the empty you have a property controller hooked up to an add object actuator… you set up the property controller to say if the property = 20… then is should fire and add in your object