Well, the problem I have with Flash is:
- Costs money
- Includes more post-processing
And that boils down to not everyone can do it, and will take more time making a tutorial. I’ve used Flash tutorials before (not for Blender though), and I’ve found that actually seeing someone do it and being able to hear their voice just makes it more real, as if seeing it happen in real life convinces you that you can do that as well, and it sinks in better too. Besides, if it’s planned you’ll get more information through a video quicker than by other means. And in my opinion, that makes it worth the 2Mb a minute.
The main idea behind this project is to provide a way so that anyone in the community can easily make their own videos, for free, and then make them available for download in a central location, and organized in a way that is familiar and makes sense. So, it is important that we can use software that isn’t going to cost us.
And as for CamStudio, it was my first choice. However, it has a 14 day trial period, and even though registration is free, the company (eHelp) has been aquired by Macromedia, and they have stopped giving out registration codes; it is unsupported software. Besides, I didn’t like the way CamStudio did it’s annotations.
I have come up with two solutions that will allow people to make their own videos. The first is a Windows solution, using FrontCam and Virtual Dub, and the second is a X11 Solution using Xvidcap (which seems to only work with nVidia drivers).
I also have more details on the project:
The video codec I’ve decided on is DivX, just because of the file size it generates and it’s well supported among most operating systems. 800x600 is going to be the video resolution (this smaller size has more to do with the hit on the system when screen capturing rather than the file size). It will be about 10fps.
File nomenclature is as ollows:
projectname-category-lecturename-supplement-blenderversion-revisionnumber. So it’s going to be something like these:
blendervt-rendering-motionblur-supplement-v234-r1.aviI am planning on having more up-to-date versions of a particular video file, that is why I have included the revision number in the file name, and I included the Blender version that was used when the video was recorded. Depending on the topic, it might be necessary to include supplement video files for that topic. For example, you might want to make a video just about using the material IPO and raytraced transparencies to make a frosted glass look. Hopefully this will allow for easy archiving and not having any duplicate files names.
I’m just about done with planning, and I’m going to start recording a few videos today. The first is going to be about ramp-shaders. I’ll probably do one about the interface (just because everyone else has done at least one), and maybe a crashcourse or video tutorial about how to make video tutorials.