Hi ive been playing around with 2d filters and I have a couple of questions.
If I add a 2d filter to an object via logic bricks. I notice that the filter Applies to all objects on the scene.
I would like to know how to make the filter only apply to objects I have added it to…
Or I would like to exclude objects that i choose from using the said 2d filter, so that it is only left applied on desired objects.
Are either of these things possible and any direction would be greatly appreciated.
I know how to make python scripts. It controls all my projects. I was just wondering about the filters Im talking about only applying it to certain objects. I can activate the 2d filter actuator in python no problem.
So what your saying is a shader is my actual custom 2dfilter code. Written just in a pythin script, attached to an object? So the python figures it, whenever its run on the object? Ill search shaders now.