I have some questions about armatures:
- I am using armatures to pose a mesh (a dragonfly) and i have several poses in mind. How can i save several poses of the same mesh in the same file without using any extra meshes?
- My armature is making my dragonfly have funny shaped legs. I have three bones per leg, and when I rotate the bones to bend the leg, the result is a soothly arched leg, with no evidence of any joints. I WANT to be able to see the bending points on the leg. i could just turn on subsurf, but then the whole mesh will not be smooth. Is this a problem to do with those mysterious bone weights? how do they work? and why can vertex groups be assigned a weight as well as bones having a weight and “distance”? If the answer is too long to post, here, I’ll just be directed to a good tut’l