Questions about curve hair

Hello, I have been learning about the hair curve grooming method (not the particle based method). It is pretty cool, but it has raised some questions which I am hoping I can get answers for here.

The first question I have is that I noticed in many of the tutorial videos I have been watching, they have mentioned that hair dynamics for the curve system would be coming. Some of the videos are a year or more old. Has there been any news as to when dynamics for the curve hair system will be arriving? Has there been any news about that? I would love to know.

It would be nice to have some dynamics for curve hair, however for short haircuts, I suppose dynamics are not that necessary. However, I think I saw somewhere that curve hair cannot be rigged to bones. Does that mean that you cannot affix curve hair to a rigged character? I mean, if you add curve hair to the scalp of a head and rig that head to a head bone, will the curve move with the head? I am not talking about dynamics, I mean simple rotations and translations.

Thank you very much.

Joe

Yes, they mention it here https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/

Yes, if the mesh is rigged then the hair will follow it, that’s why the first modifier on a hair curve object is Surface Deform.
You can also rig a curve or a mesh and then convert that to hair through geometry nodes

Thank you very much for answering my questions. I look forward to the dynamics on the curve hair being a reality although I wonder when it will be implemented.

Okay, that is good to know if that the curve hair is applied to a rigged mesh it will follow it.

Cheers!

Based on the most recent Nodes & Physics Module Meeting meeting I’d say we can expect a branch or experimental build in a few weeks, hopefully

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That is great news. Thank you very much!

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On the subject of hair physics, arent there already methods that use proxy meshes to simulate curves hair?

They need to call the new Blender hair system (i.e., instead of calling it Hair Curves/Geometry Node hair) something that is easier to google. It’s so difficult to learn information about this hair system.