I am not new to using Blender, I have been using it off and on since it was being produced by Nan. Right now I am using v. 2.37a, and when I export a mesh to the .x format everything goes well as long as the mesh is fairly simple. As soon as I add an armature and rig the mesh wierd things start to happen. Sometimes the mesh and armature end up rotating 90 degrees after running the animation in blender, and when I load it into my program it simply doesn't animate (Although it does appear rotated by 90 degrees). Sometimes it will export fine but when I load the file in to my program it complains about missing joints. So, my question is: Is there a special procedure I must follow to successfully export a mesh to directX8 format with armatures and animations intact of any complexity?