I know that full render passes haven’t been implemented yet, but I was hoping that someone people out there had some tricks to aveive them that they could share.
I know how top do a beauty (digffuse) pass and a specular one, but I specifically interested in a shadow pass and a reflection pass (these seem quite hard to do).
Any suggestions would be much appreciated.
ALso, is there any way to output a z-depth pass without using the composite nodes?
Cheers again every one