Questions about the game engine animation system.

Taken from the 2.6x – 2.7 //
Does anyone completely understand the bge action actuator? I still have problems, I don’t know if there is a bug or not. Like:
Does the “Layer Weight” work?
If I’m activating the action actuator with python, why do I still have problems with the priory settings if I have many actions?

If someone knows some detailed documentation on this it would be helpful.

If you’re using the action actuator through Python, have you thought about using the playAction() function? It seems to at least have some documentation for the different arguments (which seem to be the same as some of the actuator’s options).