Questions about this cushion chair im modelling

First time using anything with Physics and Cloth filter/brush.


Question 1: How is it looking and how is the topology?

Question 2:

So my idea here is that the green part is the ,say, wooden back of the chair, that holds the cushion in place.

Now, i have one more sub division for the cushion than the chair and as you can see, the verts arent lining up obviously.

How do i tackle it? My idea is that the inside of the back has space here where the cushion is basically tucked/pushed in snugly. So they should fit in mostly.

But how do i achieve that effect? And maybe line up the verts on both parts without doing a full subd on the back rest?

Hi there,
The topology looks OK to me.
If you are happy with the shape and have no shading errors, then it is fine I think :blush:

Now, as for the back part.
Have you tried simply copy, and extrude the cushion outer (back) rim? I would try to create a separate object, and scale it up a tad bit and extrude back/forth to create the wooden “shell”. I hope you see what I try to describe :smile:
It can work and you would have the same amount of vertices :blush:

Create a form with cloth simulation, apply simulation, and organize it into edit.

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Control this by using inset / s and Pin Groups
Here is a quick one with adding an x and y Loop Cut and then inset on the individual faces…all the vertices that made these edges became the pin group. I just added a cloth sim and inflated it with Pressure, and the edges remain controlled within the boundaries of the pin group.

no the problem is subdivision. im already using pin group at the final face loop to control it.