Attached is a little character i am busy with, he is Based on Tokomon from Digimon but there will be some major changes made to make him my own.
I will be using him in a simple game. but i have a few questions on the dos and don’ts for game character modeling if there are any.
- is it a big problem to have holes in the mesh? eg: where the mouth is.
- Should i join the mouth and teeth models together or just parent the Teeth to the main Mesh.
- Will parenting the meshes this cause any animation issues?
Thanks in Advance.
PS: I didn’t know which thread category this would best fit into @[email protected]