Questions on Lofting/Track creation

Hello, fellow modellers. My first post here.
I’m currently working on a race track that was originally in GT1 & 2 and I want to recreate it from scratch with Blender.
I’m working with this Tutorial and I have a question about manipulating the banking of the turns.
Is there any way to enter the number of the degrees the track should be tilted numerical?

And a second question, can I determine the length of the path???

I’m not sure if anyone can understand what I’m asking for, since I’m not sure if I expressed it the right way… just hope someone can help me out.

some of you guys may know Zmodeler, I already have a mesh of the track in Zmod (made with another prog), which works fairly well. BUT since it didn’t have enough polys at first (track was bumpy because of that), I’d need to retexture it. First I thought I could export it to a format that is compatible with Blender (through scripts or whatever), but all searching on 3ds import filters ended with no success.
I only say that because the tries in Blender to loft the track weren’t really succesful so far, and why doing work you’ve already done, a second time…
But since Blender offers pretty easy texturing for tracks I want to import the mesh… getting it out of Blender is no problem, just getting it in…

I don’t think so.

And a second question, can I determine the length of the path???

In the animation buttons, F7, the PrintLen button will give you the length of the curve in blender units.

Blender Units are meters, cm, mm???

Blender units are simply… Blender units. :-? You have to decide, what it represent. It depends on the scale of your object. If you are modelling a car, it will be probably 10 cm, if you are modelling a bug, it’s about 0.1 mm?

Hi.

I’m glad to see someone using the tutorial. I’m working on an updated version or the tute and export script that will cover racer and SCGT tracks (including scene and aiw files). My computer is too slow to run Racer 0.5 so I’ve been mainly working with SCGT.

Units: one blender unit = one racer metre.

Tilt: You can use the <CTRL> key to limit the tilt to 5 degree steps, I’m not sure if/how to put in a specific value.

Track length: The new script can calculate the path (track) length using some of the scgt specific accessory meshes. I’ll look into an easier way of calculating it.

I’m currently adding a GUI to the script so hope to release it soon (I think I said that in January too!!).

Racer trackED can accept SCGT WRL files and ASE files. The only difference in the scripts regarding exporting these is that ase files include vertex colours.

Here is my only blender made track (for SCGT):
http://www.speedsims.com/mod.php?action=filedetails&fileid=1195

Cheers Stephen

Well Stephen… I guess you know me… It’s me Viper the Sniper… just had to choose a shorter nick for this forum…

Looking forward to an updated version of your tute…