Questions on realistic rendering and passes...

Hi all,

I’m trying to render an image of a little Lego spaceship, and I’m having some trouble wrapping my head around certain concepts.

Anyone know of any tutorials for setting up a cinema-style quality render (think new-BSG quality - in terms of lighting and rendering)?

Failing that, are there any good tutorials out there for setting up general space scenes?

Also, I’m still not quite sure how to use the node system, though I reckon it’ll prove important, as I already know I’ll need several different passes, and with the goal being to create an animation in this instance, it’ll need to generate several different passes for each frame of the animation. Can Blender do this now, or can (or should) each pass sequence be rendered into a seperate anim and composited together later?

Also, if anyone knows of a way to create fillets on the edge of an object, or at the least to render edge lines along each object - even though there are seperate objects for each brick, the renderer only sees one big flat surface on the Lego model.

Any help’d be much appreciated.

-Stefan-

I’m afraid your question is just too vague. “Explain World War II. Use both sides of paper if necessary.”