I´m very new to this Forum so i want to say hello to all of you guys
I´m working on a sculpted mesh, but i ran into some issues with the retopology.
In the picture you can see, that for the base, i needn´t much polygons, but when it comes to connecting the parts (here the detailed face part and the head part) i ran into problems. I don´t want to reduce the polycount in the face or increase the polycount in the head section but still want the parts to be connected, if possible :D.
Have you guys any idea how to achieve this? Or should i work around this problem?
I hope, i can learn something for future projects from you