I’m originally a a Modo user. Switched over for 2.8.
Anyone reading this. Please forgive my ignorance, I’m. Still SUPER new to blender.
- I have many View layers in my scene. When I render each layer using the single render option, it keeps adding all my saved.exr layer to every saved animation file.
I hope that makes sense. If I render my layers passes, save the open exr layer. Restart blender, I can render my second charters layer passes, save a new open exr layer and it won’t include the first characters passes in the exr file. So what I’m trying to say is. When I render, I want each layer to be it’s own exr layer file. Instead the more I render passes, it keeps saving all the passes into larger and larger files…I don’t know what I’m doing wrong.
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How do I adjust AO settings in my passes? In Modo I could render region and view any pass. In blender, I just know of ticking on the AO check box.
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Can I use the render region in the viewport to view AO, shadow, reflection etc etc passes? Modo does this, I’m assuming there is a way to view my passes.
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Can I assign a material to view layer? Say I want a fresnel pass on everything in the scene.
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Are our only ‘passes’ options, what we can check on and off? I only know about the diffuse, reflection, trans, ao, shadow options. What if I wanted a gradient pass, or something I create as a material? Sorry, coming from Modo, I could create a pass and assign it to pretty much any type of pass easily. I hope I’m just missing something about blender.
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If I create collections, assign them to view layers, set it all up, then decide later I need more collections, I have to go back to my previous view layers and update them because of my new collections. Is there anyway to avoid this?. I feel like I’m doing something wrong by not seeing into the future and what I might need in my passes.
I really appreciate anyone who reads this and could share information to someone new and learning blender still…