can’t parent an object to a particular bone anymore? how is it done now?
when i move a bone, it snaps back to the location where its keyframe assigned it (just like normal objects when they have object IPOs). only way to change keyframes now is to turn on “automatically insert keyframes” in the timeline window. any way to turn it back to its original behaviour (move the bone then press IKEY to commit the changes)?
release notes weren’t much of a help.