I have been working in UDK recently and I think I’ve been burned by it’s limitations one time too many. Limitations that mostly stem from the proprietary nature of the tool. Not having much control over asset importing and texture formats has been a major limitation. So, I’d like to give BGE a try, but I’m having problems finding answers to some of the most obvious (I think) questions.
- What version of OpenGL/GLSL does BGE support? Is it normal OpenGL or is it OpenGL ES?
- What types of shaders are supported? Vertex, fragment, geometry?
- Are all features of GLSL accessible?
- What types of texture formats are supported?
I tried searched on Google, and I even looked through the official documentation. Maybe I’m incompetent, but it seems like the information I’m looking for may be somewhat elusive.