I have used blender for a while on and off again (seem to wander away as i get stuck =( ). But now that i am back i am making progress and have reached the stage of rigging for my character, while he isn’t perfect i would like to finally begin actually animating as i feel i have just been modeling the whole time. I have tried rigging before and my common problem is that i have the main spine bone and then when i go to extrude out from it for the legs, they never stay connected to the main bone. Is this just a problem that is fixed later on in the process? Have never gotten into weight painting or things like that.
Any tips/tutorials would be great, would like to get the basics down before i try and tackle a complicated rig (IK chains, weight paint etc)
Thanks again, for the character i am trying to rig, heres a picture (i know the picture has no eyes or ears but those are almost done now): http://www.freewebs.com/tuckersanimation/