Hi everyone,
I have a human body model with a few hundred objects and all I want to do is UV map all of them to one texture so I have something to export and tinker with in OpenGL. I’ve already used Smart Unwrap to map all of them, but UV/Image Editor only lets me assign one texture to each unwrapped mesh at a time, and I’d like to see what the overall result looks like. How can I just slap this texture on everything? I’m guessing this involves a group and a material but I can’t get the sequence of events right… :spin:
Thanks!