What is Quick Arch?
Ever modeled a building and wished for a button that will add a door? Or a button to add stairs or roof? We have got you covered.
Quick Arch is a blender add-on that provides such one button solutions to all architectural needs. Just select the wall face and click the button “Add Door”. Poof, you have a door with clean geometry and properly cut wall faces.
And we have got a whole range of such operators
Get it here
Gumroad - https://gumroad.com/l/quickarch
BlenderMarket - https://blendermarket.com/products/quickarch
Watch official tutorials on youtube channel. DM to get direct help from the Author
Connect with me:
Something weird happens when I add floors to a floorplan.
Hi @CharMN. This is a known issue, and expected to be fixed in next version.
Actually, there is no right way to do: which wall should the middle wall align to? I am planning to add some heuristics to decide that. Do you have any ideas ?
This issue can be fixed by manually editing the mesh as you want.
Yes, I’m aware of the manual fix, but will there be a fix to the
add-on to make this not happen? Thanks for your replies.
Yes, this will be fixed in next release (2 months from now).
Sweet! Thanks @luckykadam. Love this add-on. It’s really gonna make
my archviz work flow easier.
Almost a year, and not much happening with this add-on?
Hi @CharMN ,
Thanks for your interest.
We had two releases after 1.0.
v1.1 (December, 2020)
- Support for Chocofur style asset library.
v1.2 (April, 2021)
- Arch support for multigroup/door/window.
- New Roof Top operator (separate from Roof)
- New Terrace operator
Currently we are working on v1.3 for Blender 3.0, and integration with asset manager.
You can drop your feedback/feature request here or mail me luckykadam94[at]gmail.com
Good to know! Thanks @luckykadam
New release v1.2.1 now supported in Blender 3.0
Thanks everyone for support
In the recent version ( 3.1-2) I cant use the addon because of this error can you help with this?
TypeError: update_edit_mesh() takes at most 1 positional argument (2 given)
Hi Marcin, thanks for reaching out.
This issue was fixed in v1.2.1. Please use that version and if the issue persists, I will be happy to help.