Okey I’m not really sure where to post this.
but I guess since it has to do with clicking stuf, it’s the interface.
I already know about the groups, but I just wanted to know if there was a way to group objects in a way so that they acted like one object.
Like in the case of an eye. I wouldn’t have to click every peice of the eye, just click it and rotate it and move it just as if it was all a single object. I can’t count the number of times I tried to rotate the eye and realized I forgot to select the iris and had to fix it.
What you’re talking about is called parenting. Make the iris a child of the eyeball “parent”, and however you move the parent, the child will follow.
There are other ways to do the same thing. I think most people, when making eyes, simply make all the pieces the same object. If you are in edit mode for the eyeball, and you add the iris mesh, it will automatically be part of the eyeball object, and will move along with it.
You can also join separate objects into a single object, select both objects and use Objects>>Join Objects or Ctrl-Jkey.
Making everything a single object is usually used when, as with eyeballs, all the pieces always move together. The parent/child setup allows the child to be moved without moving the parent. If that capability isn’t needed, most people don’t bother with it, they just join the objects into a single object and be done with it.